A Mobile Serious Games Assessment Tool for People with Motor Impairments
Ángel Jaramillo-Alcázar, Luis Salvador-Ullauri, Sergio Luján-Mora
Proceedings of the 2017 9th International Conference on Education Technology and Computers (ICETC 2017), p. 172-177, Barcelona (Spain), December 20 - 22 2017. ISBN: 978-1-4503-5435-6. https://doi.org/10.1145/3175536.3175569
(ICETC'17b) Congreso internacional / International conference
Accessibility is a feature that often is not considered in the design of products or services and video games market is not the exception. Serious games is a category of video games that allows to educate in different areas through fun. They have become an important support tool in the learning process. However, most serious games do not focus on vulnerable groups such as people with motor impairments. On the other hand, the number of mobile serious games has increased with the use of mobile devices. Despite this, accessibility for people with motor impairments has not yet been considered a necessary feature in the development of this type of video games. Some video game developer groups recommend general accessibility guidelines for the design of such applications. However, it has become necessary to formalize, consolidate and analyze these initiatives in order to define a model for evaluating the accessibility of video games for people with motor impairments. This paper presents a compilation and analysis of accessibility guidelines for the development of video games for people with motor impairments. It also proposes a categorization of existing guidelines that allow to evaluate a video game accessibility level. As a case study, these accessibility guidelines are used to assess some mobile serious games and identify their accessibility level for people with motor impairments. We propose an assessment tool for those who wish to develop accessible serious games for people with motor impairments on mobile devices.